import * as THREE from 'three';
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import * as d3 from 'd3';
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import mapData from '@/assets/map/zigong2.json';
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import textureMapImage from '@/assets/map/texture/gz-map.jpg';
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import textureMapFxImage from '@/assets/map/texture/gz-map-fx.jpg';
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// 地图深度
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const MAP_DEPTH = 0.2;
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const projection = d3.geoMercator().center([104.779307, 29.33924]).translate([0, 0, 0]);
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export default class Map {
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constructor(experience) {
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this.experience = experience;
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this.scene = this.experience.scene;
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this.material = null;
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this.textureLoader = new THREE.TextureLoader();
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this.setTexture();
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this.operationData(mapData);
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}
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setTexture() {
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const textureMap = this.textureLoader.load(textureMapImage);
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const textureMapFx = this.textureLoader.load(textureMapFxImage);
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textureMap.wrapS = textureMapFx.wrapS = THREE.RepeatWrapping;
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textureMap.wrapT = textureMapFx.wrapT = THREE.RepeatWrapping;
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textureMap.flipY = textureMapFx.flipY = false;
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textureMap.rotation = textureMapFx.rotation = THREE.MathUtils.degToRad(45);
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const scale = 0.128;
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textureMap.repeat.set(scale, scale);
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textureMapFx.repeat.set(scale, scale);
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this.topFaceMaterial = new THREE.MeshPhongMaterial({
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map: textureMap,
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color: 0xb4eeea,
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combine: THREE.MultiplyOperation,
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transparent: true,
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opacity: 1,
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});
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this.sideMaterial = new THREE.MeshLambertMaterial({
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color: 0x123024,
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transparent: true,
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opacity: 0.9,
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});
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}
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/**
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* 解析json数据,并绘制地图多边形
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* @param {*} jsondata 地图数据
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*/
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operationData(jsondata) {
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this.map = new THREE.Object3D();
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// geo信息
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const features = jsondata.features;
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features.forEach((feature) => {
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// 单个省份 对象
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const province = new THREE.Object3D();
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// 地址
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province.properties = feature.properties.name;
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// 多个情况
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// console.log(feature.geometry.type);
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if (feature.geometry.type === "MultiPolygon") {
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console.log(feature.geometry.coordinates);
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feature.geometry.coordinates.forEach((coordinate) => {
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coordinate.forEach((rows) => {
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const line = this.drawBoundary(rows);
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const mesh = this.drawExtrudeMesh(rows);
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province.add(line);
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province.add(mesh);
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});
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});
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}
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// 单个情况
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if (feature.geometry.type === "Polygon") {
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feature.geometry.coordinates.forEach((coordinate) => {
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const line = this.drawBoundary(coordinate);
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const mesh = this.drawExtrudeMesh(coordinate);
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province.add(line);
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province.add(mesh);
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});
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}
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this.map.add(province);
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});
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this.map.position.set(1, 1, -2);
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this.map.scale.set(10, 10, 10);
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this.map.rotation.set(THREE.MathUtils.degToRad(-90), 0, THREE.MathUtils.degToRad(20));
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this.container = new THREE.Object3D();
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this.container.add(this.map);
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this.scene.add(this.container);
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}
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/**
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* 画区域分界线
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* @param {*} polygon 区域坐标点数组
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* @returns 区域分界线
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*/
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drawBoundary(polygon) {
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const points = [];
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for (let i = 0; i < polygon.length; i++) {
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const [x, y] = projection(polygon[i]);
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points.push(new THREE.Vector3(x, -y, 0));
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}
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const lineGeometry = new THREE.BufferGeometry().setFromPoints(points);
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const lineMaterial = new THREE.LineBasicMaterial({
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color: 0xffffff,
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linewidth: 2,
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transparent: true,
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depthTest: false,
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});
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const line = new THREE.Line(lineGeometry, lineMaterial);
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line.translateZ(MAP_DEPTH + 0.001);
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return line;
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}
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/**
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* 绘制区域多边形
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* @param {*} polygon 区域坐标点数组
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* @returns 区域多边形
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*/
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drawExtrudeMesh(polygon) {
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const shape = new THREE.Shape();
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for (let i = 0; i < polygon.length; i++) {
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const [x, y] = projection(polygon[i]);
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if (i === 0) {
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shape.moveTo(x, -y);
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}
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shape.lineTo(x, -y);
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}
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const geometry = new THREE.ExtrudeGeometry(shape, {
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depth: MAP_DEPTH,
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bevelEnabled: false,
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bevelSegments: 1,
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bevelThickness: 0.1,
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});
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return new THREE.Mesh(geometry, [
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this.topFaceMaterial,
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this.sideMaterial,
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]);
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}
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}
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