import {WebGLRenderer} from 'three';
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function createRenderer() {
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const renderer = new WebGLRenderer();
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renderer.setPixelRatio(Math.min(2,window.devicePixelRatio));
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renderer.setSize(window.innerWidth, window.innerHeight);
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renderer.setClearAlpha(0);
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return renderer;
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}
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export {createRenderer};
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