import * as THREE from 'three';
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import * as d3 from 'd3';
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import mapData from '@/assets/map/zigong2.json';
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import { CSS2DObject } from 'three/examples/jsm/renderers/CSS2DRenderer';
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import textureMapImage from '@/assets/map/texture/gz-map.jpg';
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import textureMapFxImage from '@/assets/map/texture/gz-map-fx.jpg';
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import gsap from 'gsap';
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// 地图深度
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const MAP_DEPTH = 0.2;
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const projection = d3.geoMercator().center([104.779307, 29.33924]).translate([0, 0, 0]);
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const raycaster = new THREE.Raycaster();
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export default class Map {
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constructor(experience) {
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this.experience = experience;
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this.scene = experience.scene;
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this.camera = experience.camera;
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this.provinceMeshList = [];
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this.labelList = [];
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this.textureLoader = new THREE.TextureLoader();
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this.setTexture();
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this.operationData(mapData);
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setTimeout(() => {
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this.enterAnimation();
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}, 500);
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}
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setTexture() {
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const textureMap = this.textureLoader.load(textureMapImage);
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const textureMapFx = this.textureLoader.load(textureMapFxImage);
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textureMap.wrapS = textureMapFx.wrapS = THREE.RepeatWrapping;
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textureMap.wrapT = textureMapFx.wrapT = THREE.RepeatWrapping;
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textureMap.flipY = textureMapFx.flipY = false;
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textureMap.rotation = textureMapFx.rotation = THREE.MathUtils.degToRad(45);
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const scale = 0.128;
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textureMap.repeat.set(scale, scale);
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textureMapFx.repeat.set(scale, scale);
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this.topFaceMaterial = new THREE.MeshPhongMaterial({
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map: textureMap,
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// color: 0xb4eeea,
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color: 0xb3fffa,
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combine: THREE.MultiplyOperation,
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transparent: true,
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opacity: 1,
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});
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this.sideMaterial = new THREE.MeshLambertMaterial({
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color: 0x123024,
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transparent: true,
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opacity: 0.9,
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});
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}
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/**
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* 解析json数据,并绘制地图多边形
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* @param {*} jsondata 地图数据
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*/
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operationData(jsondata) {
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this.map = new THREE.Group();
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// geo信息
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const features = jsondata.features;
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features.forEach((feature) => {
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// 单个省份 对象
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const province = new THREE.Object3D();
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// 地址
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province.properties = feature.properties.name;
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province.isHover = false;
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// 多个情况
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// console.log(feature.geometry.type);
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if (feature.geometry.type === "MultiPolygon") {
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feature.geometry.coordinates.forEach((coordinate) => {
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coordinate.forEach((rows) => {
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const line = this.drawBoundary(rows);
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const mesh = this.drawExtrudeMesh(rows);
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province.add(line);
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province.add(mesh);
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this.provinceMeshList.push(mesh);
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});
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});
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}
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// 单个情况
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if (feature.geometry.type === "Polygon") {
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feature.geometry.coordinates.forEach((coordinate) => {
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const line = this.drawBoundary(coordinate);
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const mesh = this.drawExtrudeMesh(coordinate);
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province.add(line);
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province.add(mesh);
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this.provinceMeshList.push(mesh);
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});
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}
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const label = this.drawLabelText(feature);
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this.labelList.push({ name: feature.properties.name, label });
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province.add(label);
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this.map.add(province);
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});
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this.map.position.set(1, 1, -1.5);
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this.map.scale.set(10, 10, 1);
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this.map.rotation.set(THREE.MathUtils.degToRad(-90), 0, THREE.MathUtils.degToRad(20));
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this.scene.add(this.map);
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this.setMouseEvent();
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}
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/**
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* 画区域分界线
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* @param {*} polygon 区域坐标点数组
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* @returns 区域分界线
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*/
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drawBoundary(polygon) {
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const points = [];
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for (let i = 0; i < polygon.length; i++) {
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const [x, y] = projection(polygon[i]);
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points.push(new THREE.Vector3(x, -y, 0));
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}
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const lineGeometry = new THREE.BufferGeometry().setFromPoints(points);
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const lineMaterial = new THREE.LineBasicMaterial({
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color: 0xffffff,
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linewidth: 2,
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transparent: true,
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depthTest: false,
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});
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const line = new THREE.Line(lineGeometry, lineMaterial);
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line.translateZ(MAP_DEPTH + 0.001);
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return line;
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}
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/**
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* 绘制区域多边形
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* @param {*} polygon 区域坐标点数组
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* @returns 区域多边形
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*/
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drawExtrudeMesh(polygon) {
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const shape = new THREE.Shape();
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for (let i = 0; i < polygon.length; i++) {
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const [x, y] = projection(polygon[i]);
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if (i === 0) {
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shape.moveTo(x, -y);
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}
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shape.lineTo(x, -y);
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}
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const geometry = new THREE.ExtrudeGeometry(shape, {
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depth: MAP_DEPTH,
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bevelEnabled: false,
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bevelSegments: 1,
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bevelThickness: 0.1,
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});
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return new THREE.Mesh(geometry, [
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this.topFaceMaterial,
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this.sideMaterial,
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]);
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}
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drawLabelText(province) {
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const [x, y] = projection(province.properties.center);
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const div = document.createElement('div');
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div.innerHTML = province.properties.name;
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div.style.padding = '4px 10px';
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div.style.color = '#fff';
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div.style.fontSize = '16px';
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div.style.position = 'absolute';
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div.style.backgroundColor = 'rgba(25,25,25,0.5)';
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div.style.borderRadius = '5px';
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const label = new CSS2DObject(div);
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div.style.pointerEvents = 'none';
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label.position.set(x, y, MAP_DEPTH + 0.05);
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return label;
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}
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setMouseEvent() {
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this.mouseEvent = this.handleEvent.bind(this);
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this.experience.canvas.addEventListener("mousemove", this.mouseEvent);
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}
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removeMouseEvent() {
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this.experience.canvas.removeEventListener("mousemove", this.mouseEvent);
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}
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handleEvent(e) {
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// console.log(this);
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// return;
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if (this.map) {
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let mouse = new THREE.Vector2();
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let getBoundingClientRect = this.experience.canvas.getBoundingClientRect();
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let x = ((e.clientX - getBoundingClientRect.left) / getBoundingClientRect.width) * 2 - 1;
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let y = -((e.clientY - getBoundingClientRect.top) / getBoundingClientRect.height) * 2 + 1;
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mouse.x = x;
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mouse.y = y;
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raycaster.setFromCamera(mouse, this.camera.instance);
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let intersects = raycaster.intersectObjects(this.provinceMeshList, false);
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if (intersects.length) {
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let temp = intersects[0].object;
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this.animation(temp.parent);
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this.showLabel(temp.parent);
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} else {
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this.animation();
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}
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}
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}
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throttle(callback, delay) {
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let lastCall = 0;
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return function () {
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let now = new Date().getTime();
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if (now - lastCall >= delay) {
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lastCall = now;
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callback.apply(null, arguments);
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}
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};
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}
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animation(province) {
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if (province) {
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if (!province.isHover) {
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province.isHover = true;
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this.map.children.forEach((item) => {
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if (item.properties === province.properties) {
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gsap.to(province.position, {
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z: 0.12,
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duration: 0.6
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})
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} else {
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this.resetAnimation(item);
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}
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})
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}
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} else {
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this.resetAllAnimation();
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}
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}
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resetAnimation(province) {
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gsap.to(province.position, {
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z: 0,
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duration: 0.6,
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onComplete: () => {
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province.isHover = false;
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}
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})
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}
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resetAllAnimation() {
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this.map.children.forEach((item) => {
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this.resetAnimation(item);
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})
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}
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showLabel(province) {
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this.labelList.forEach((item) => {
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// if (item.name === province.properties) {
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// item.label.element.style.visibility = 'visible';
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// } else {
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// item.label.element.style.visibility = 'hidden';
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// }
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})
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}
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enterAnimation() {
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gsap.to(this.map.scale, {
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z: 10,
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duration: 0.6,
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ease: 'power1.out'
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})
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}
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}
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