| | |
| | | // 设置透视相机 |
| | | setInstance() { |
| | | this.instance = new PerspectiveCamera(45, this.sizes.width / this.sizes.height, 0.1, 200); |
| | | this.instance.position.set(0, 25,25); |
| | | this.instance.position.set(0,30,25); |
| | | this.scene.add(this.instance); |
| | | this.instance.position.z = 10; |
| | | this.instance.position.x = 0; |
| | | // const help = new CameraHelper(this.instance); |
| | | // this.scene.add(help); |
| | | } |
| | | |
| | | setOrbitControls() { |
| | | this.controls = new OrbitControls(this.instance, this.canvas); |
| | | this.controls.target.set(0, 0, 5); |
| | | this.controls.target.set(0, 0, 1); |
| | | this.controls.enableDamping = true; |
| | | this.controls.minDistance = 20; |
| | | this.controls.maxDistance = 80; |