| | |
| | | |
| | | import textureMapImage from '@/assets/map/texture/gz-map.jpg'; |
| | | import textureMapFxImage from '@/assets/map/texture/gz-map-fx.jpg'; |
| | | import { BufferGeometryUtils } from 'three/examples/jsm/utils/BufferGeometryUtils.js'; |
| | | |
| | | import gsap from 'gsap'; |
| | | |
| | | // 地图深度 |
| | | const MAP_DEPTH = 0.2; |
| | | |
| | |
| | | this.experience = experience; |
| | | this.scene = this.experience.scene; |
| | | this.camera = this.experience.camera; |
| | | this.material = null; |
| | | this.provinceMeshList = []; |
| | | this.textureLoader = new THREE.TextureLoader(); |
| | | this.setTexture(); |
| | | this.operationData(mapData); |
| | | setTimeout(() => { |
| | | this.enterAnimation(); |
| | | }, 500); |
| | | } |
| | | setTexture() { |
| | | const textureMap = this.textureLoader.load(textureMapImage); |
| | |
| | | * @param {*} jsondata 地图数据 |
| | | */ |
| | | operationData(jsondata) { |
| | | this.map = new THREE.Group(); |
| | | |
| | | this.map = new THREE.Object3D(); |
| | | // geo信息 |
| | | const features = jsondata.features; |
| | | features.forEach((feature) => { |
| | |
| | | const mesh = this.drawExtrudeMesh(rows); |
| | | province.add(line); |
| | | province.add(mesh); |
| | | this.provinceMeshList.push(mesh); |
| | | }); |
| | | }); |
| | | } |
| | |
| | | const mesh = this.drawExtrudeMesh(coordinate); |
| | | province.add(line); |
| | | province.add(mesh); |
| | | this.provinceMeshList.push(mesh); |
| | | }); |
| | | } |
| | | // 合并成一个mesh |
| | | // const mergedGeometry = BufferGeometryUtils.mergeGeometries(province.children); |
| | | |
| | | province.isHover = false; |
| | | this.map.add(province); |
| | | }); |
| | | this.map.position.set(1, 1, -1.5); |
| | | this.map.scale.set(10, 10, 10); |
| | | this.map.scale.set(10, 10, 1); |
| | | this.map.rotation.set(THREE.MathUtils.degToRad(-90), 0, THREE.MathUtils.degToRad(20)); |
| | | // this.container = new THREE.Object3D(); |
| | | // this.container.add(this.map); |
| | | this.scene.add(this.map); |
| | | console.log(this.map); |
| | | |
| | | this.setMouseEvent(); |
| | | } |
| | | |
| | |
| | | |
| | | setMouseEvent() { |
| | | this.mouseEvent = this.handleEvent.bind(this); |
| | | // this.experience.canvas.addEventListener("mousemove", this.throttle(this.mouseEvent,100)); |
| | | this.experience.canvas.addEventListener("mousemove", this.mouseEvent); |
| | | } |
| | | |
| | |
| | | // console.log(this); |
| | | // return; |
| | | if (this.map) { |
| | | const mouse = new THREE.Vector2(); |
| | | mouse.x = (e.clientX / window.innerWidth) * 2 - 1; |
| | | mouse.y = -(e.clientY / window.innerHeight) * 2 + 1; |
| | | let mouse = new THREE.Vector2(); |
| | | let getBoundingClientRect = this.experience.canvas.getBoundingClientRect(); |
| | | let x = ((e.clientX - getBoundingClientRect.left) / getBoundingClientRect.width) * 2 - 1; |
| | | let y = -((e.clientY - getBoundingClientRect.top) / getBoundingClientRect.height) * 2 + 1; |
| | | mouse.x = x; |
| | | mouse.y = y; |
| | | |
| | | raycaster.setFromCamera(mouse, this.camera.instance); |
| | | const intersects = raycaster.intersectObjects(this.map.children, true); |
| | | |
| | | let intersects = raycaster.intersectObjects(this.provinceMeshList, false); |
| | | |
| | | if (intersects.length) { |
| | | intersects.forEach((item) => { |
| | | if (item.object) |
| | | if (item.object.meshName === 'province') { |
| | | console.log(item.object); |
| | | this.animation(item.object); |
| | | } |
| | | }); |
| | | let temp = intersects[0].object; |
| | | this.animation(temp.parent); |
| | | } else { |
| | | this.animation(); |
| | | } |
| | | } |
| | | } |
| | |
| | | }; |
| | | } |
| | | |
| | | animation(mesh) { |
| | | console.log(mesh); |
| | | animation(province) { |
| | | if (province) { |
| | | if (!province.isHover) { |
| | | province.isHover = true; |
| | | this.map.children.forEach((item) => { |
| | | if (item.properties === province.properties) { |
| | | gsap.to(province.position, { |
| | | z: 0.12, |
| | | duration: 0.6 |
| | | }) |
| | | } else { |
| | | this.resetAnimation(item); |
| | | } |
| | | }) |
| | | } |
| | | } else { |
| | | this.resetAllAnimation(); |
| | | } |
| | | |
| | | } |
| | | |
| | | resetAnimation(province) { |
| | | gsap.to(province.position, { |
| | | z: 0, |
| | | duration: 0.6, |
| | | onComplete: () => { |
| | | province.isHover = false; |
| | | } |
| | | }) |
| | | } |
| | | |
| | | resetAllAnimation() { |
| | | this.map.children.forEach((item) => { |
| | | this.resetAnimation(item); |
| | | }) |
| | | } |
| | | |
| | | enterAnimation() { |
| | | gsap.to(this.map.scale, { |
| | | z: 10, |
| | | duration: 0.6, |
| | | ease: 'power1.out' |
| | | }) |
| | | } |
| | | } |