| | |
| | | import * as THREE from 'three'; |
| | | import * as d3 from 'd3'; |
| | | import mapData from '@/assets/map/zigong2.json'; |
| | | import { CSS2DObject } from 'three/examples/jsm/renderers/CSS2DRenderer'; |
| | | |
| | | import textureMapImage from '@/assets/map/texture/gz-map.jpg'; |
| | | import textureMapFxImage from '@/assets/map/texture/gz-map-fx.jpg'; |
| | |
| | | export default class Map { |
| | | constructor(experience) { |
| | | this.experience = experience; |
| | | this.scene = this.experience.scene; |
| | | this.camera = this.experience.camera; |
| | | this.scene = experience.scene; |
| | | this.camera = experience.camera; |
| | | |
| | | this.provinceMeshList = []; |
| | | this.labelList = []; |
| | | this.textureLoader = new THREE.TextureLoader(); |
| | | this.setTexture(); |
| | | this.operationData(mapData); |
| | |
| | | const province = new THREE.Object3D(); |
| | | // 地址 |
| | | province.properties = feature.properties.name; |
| | | province.isHover = false; |
| | | // 多个情况 |
| | | // console.log(feature.geometry.type); |
| | | if (feature.geometry.type === "MultiPolygon") { |
| | |
| | | this.provinceMeshList.push(mesh); |
| | | }); |
| | | } |
| | | province.isHover = false; |
| | | const label = this.drawLabelText(feature); |
| | | this.labelList.push({ name: feature.properties.name, label }); |
| | | province.add(label); |
| | | this.map.add(province); |
| | | }); |
| | | this.map.position.set(1, 1, -1.5); |
| | |
| | | ]); |
| | | } |
| | | |
| | | drawLabelText(province) { |
| | | const [x, y] = projection(province.properties.center); |
| | | const div = document.createElement('div'); |
| | | div.innerHTML = province.properties.name; |
| | | div.style.padding = '4px 10px'; |
| | | div.style.color = '#fff'; |
| | | div.style.fontSize = '16px'; |
| | | div.style.position = 'absolute'; |
| | | div.style.backgroundColor = 'rgba(25,25,25,0.5)'; |
| | | div.style.borderRadius = '5px'; |
| | | const label = new CSS2DObject(div); |
| | | div.style.pointerEvents = 'none'; |
| | | label.position.set(x, y, MAP_DEPTH + 0.05); |
| | | return label; |
| | | } |
| | | |
| | | |
| | | setMouseEvent() { |
| | | this.mouseEvent = this.handleEvent.bind(this); |
| | |
| | | if (intersects.length) { |
| | | let temp = intersects[0].object; |
| | | this.animation(temp.parent); |
| | | this.showLabel(temp.parent); |
| | | } else { |
| | | this.animation(); |
| | | } |
| | |
| | | }) |
| | | } |
| | | |
| | | showLabel(province) { |
| | | this.labelList.forEach((item) => { |
| | | // if (item.name === province.properties) { |
| | | // item.label.element.style.visibility = 'visible'; |
| | | // } else { |
| | | // item.label.element.style.visibility = 'hidden'; |
| | | // } |
| | | }) |
| | | } |
| | | |
| | | enterAnimation() { |
| | | gsap.to(this.map.scale, { |
| | | z: 10, |
| | |
| | | ease: 'power1.out' |
| | | }) |
| | | } |
| | | |
| | | destroy() { |
| | | this.removeMouseEvent(); |
| | | this.disposeObject(); |
| | | this.removeObject(); |
| | | this.resetObject(); |
| | | } |
| | | |
| | | disposeObject() { |
| | | this.map.traverse((child) => { |
| | | if (child.material) { |
| | | // 可能存在材质为数组的情况 |
| | | if (child.material instanceof Array) { |
| | | child.material.forEach((item) => item.dispose()); |
| | | } else { |
| | | child.material.dispose(); |
| | | if (child.material.map) { |
| | | child.material.map.dispose(); |
| | | } |
| | | } |
| | | } |
| | | if (child.geometry) { |
| | | child.geometry.dispose(); |
| | | child.geometry.attributes = null; // 这些属性包括position, normal, uv等等 |
| | | } |
| | | child = null; |
| | | }); |
| | | this.topFaceMaterial.dispose(); |
| | | this.sideMaterial.dispose(); |
| | | } |
| | | |
| | | removeObject() { |
| | | this.scene.remove(this.map); |
| | | } |
| | | |
| | | resetObject() { |
| | | this.map = null; |
| | | this.provinceMeshList = null; |
| | | this.labelList = null; |
| | | this.textureLoader = null; |
| | | } |
| | | } |