| | |
| | | import * as d3 from 'd3'; |
| | | import mapData from '@/assets/map/zigong2.json'; |
| | | |
| | | import textureMap from '@/assets/map/texture/map_texture.jpg'; |
| | | |
| | | import textureMapImage from '@/assets/map/texture/gz-map.jpg'; |
| | | import textureMapFxImage from '@/assets/map/texture/gz-map-fx.jpg'; |
| | | // 地图深度 |
| | | const MAP_DEPTH = 0.2; |
| | | |
| | |
| | | this.experience = experience; |
| | | this.scene = this.experience.scene; |
| | | this.material = null; |
| | | this.textureLoader = new THREE.TextureLoader(); |
| | | this.setTexture(); |
| | | this.operationData(mapData); |
| | | } |
| | | operationData(jsondata) { |
| | | const loader = new THREE.TextureLoader(); |
| | | loader.load(textureMap, |
| | | (texture) => { |
| | | this.material = new THREE.MeshBasicMaterial({ |
| | | map: texture |
| | | }); |
| | | |
| | | this.map = new THREE.Object3D(); |
| | | // geo信息 |
| | | const features = jsondata.features; |
| | | features.forEach((feature) => { |
| | | // 单个省份 对象 |
| | | const province = new THREE.Object3D(); |
| | | // 地址 |
| | | province.properties = feature.properties.name; |
| | | // 多个情况 |
| | | if (feature.geometry.type === "GeometryCollection") { |
| | | feature.geometry.geometries.forEach((coordinate) => { |
| | | coordinate.coordinates.forEach((rows) => { |
| | | const line = this.drawBoundary(rows); |
| | | const mesh = this.drawExtrudeMesh(rows); |
| | | province.add(line); |
| | | province.add(mesh); |
| | | }); |
| | | }); |
| | | } |
| | | |
| | | // 单个情况 |
| | | if (feature.geometry.type === "Polygon") { |
| | | feature.geometry.coordinates.forEach((coordinate) => { |
| | | const line = this.drawBoundary(coordinate); |
| | | const mesh = this.drawExtrudeMesh(coordinate); |
| | | province.add(line); |
| | | province.add(mesh); |
| | | }); |
| | | } |
| | | this.map.add(province); |
| | | this.map.position.set(0.001, 0, 0.1); |
| | | this.map.rotation.set(THREE.MathUtils.degToRad(-90), 0, THREE.MathUtils.degToRad(20)); |
| | | }); |
| | | this.container = new THREE.Object3D(); |
| | | this.container.add(this.map); |
| | | this.scene.add(this.container); |
| | | console.log(this.container); |
| | | } |
| | | ) |
| | | setTexture() { |
| | | const textureMap = this.textureLoader.load(textureMapImage); |
| | | const textureMapFx = this.textureLoader.load(textureMapFxImage); |
| | | textureMap.wrapS = textureMapFx.wrapS = THREE.RepeatWrapping; |
| | | textureMap.wrapT = textureMapFx.wrapT = THREE.RepeatWrapping; |
| | | textureMap.flipY = textureMapFx.flipY = false; |
| | | textureMap.rotation = textureMapFx.rotation = THREE.MathUtils.degToRad(45); |
| | | const scale = 0.128; |
| | | textureMap.repeat.set(scale, scale); |
| | | textureMapFx.repeat.set(scale, scale); |
| | | this.topFaceMaterial = new THREE.MeshPhongMaterial({ |
| | | map: textureMap, |
| | | color: 0xb4eeea, |
| | | combine: THREE.MultiplyOperation, |
| | | transparent: true, |
| | | opacity: 1, |
| | | }); |
| | | this.sideMaterial = new THREE.MeshLambertMaterial({ |
| | | color: 0x123024, |
| | | transparent: true, |
| | | opacity: 0.9, |
| | | }); |
| | | } |
| | | |
| | | /** |
| | | * 解析json数据,并绘制地图多边形 |
| | | * @param {*} jsondata 地图数据 |
| | | */ |
| | | operationData(jsondata) { |
| | | |
| | | this.map = new THREE.Object3D(); |
| | | // geo信息 |
| | | const features = jsondata.features; |
| | | features.forEach((feature) => { |
| | | // 单个省份 对象 |
| | | const province = new THREE.Object3D(); |
| | | // 地址 |
| | | province.properties = feature.properties.name; |
| | | // 多个情况 |
| | | // console.log(feature.geometry.type); |
| | | if (feature.geometry.type === "MultiPolygon") { |
| | | console.log(feature.geometry.coordinates); |
| | | feature.geometry.coordinates.forEach((coordinate) => { |
| | | coordinate.forEach((rows) => { |
| | | const line = this.drawBoundary(rows); |
| | | const mesh = this.drawExtrudeMesh(rows); |
| | | province.add(line); |
| | | province.add(mesh); |
| | | }); |
| | | }); |
| | | } |
| | | |
| | | // 单个情况 |
| | | if (feature.geometry.type === "Polygon") { |
| | | feature.geometry.coordinates.forEach((coordinate) => { |
| | | const line = this.drawBoundary(coordinate); |
| | | const mesh = this.drawExtrudeMesh(coordinate); |
| | | province.add(line); |
| | | province.add(mesh); |
| | | }); |
| | | } |
| | | this.map.add(province); |
| | | }); |
| | | this.map.position.set(1, 1, 0.15); |
| | | this.map.scale.set(10, 10, 10); |
| | | this.map.rotation.set(THREE.MathUtils.degToRad(-90), 0, THREE.MathUtils.degToRad(20)); |
| | | this.container = new THREE.Object3D(); |
| | | this.container.add(this.map); |
| | | this.scene.add(this.container); |
| | | } |
| | | |
| | | /** |
| | | * 画区域分界线 |
| | | * @param {*} polygon 区域坐标点数组 |
| | | * @returns 区域分界线 |
| | | */ |
| | | drawBoundary(polygon) { |
| | | const points = []; |
| | | for (let i = 0; i < polygon.length; i++) { |
| | |
| | | } |
| | | const lineGeometry = new THREE.BufferGeometry().setFromPoints(points); |
| | | const lineMaterial = new THREE.LineBasicMaterial({ |
| | | color: 'yellow' |
| | | color: 0xffffff, |
| | | linewidth: 2, |
| | | transparent: true, |
| | | depthTest: false, |
| | | }); |
| | | const line = new THREE.Line(lineGeometry, lineMaterial); |
| | | line.translateZ(MAP_DEPTH); |
| | | line.translateZ(MAP_DEPTH + 0.001); |
| | | return line; |
| | | } |
| | | |
| | | /** |
| | | * 绘制区域多边形 |
| | | * @param {*} polygon 区域坐标点数组 |
| | | * @returns 区域多边形 |
| | | */ |
| | | drawExtrudeMesh(polygon) { |
| | | const shape = new THREE.Shape(); |
| | | |
| | | for (let i = 0; i < polygon.length; i++) { |
| | | const [x, y] = projection(polygon[i]); |
| | | |
| | | if (i === 0) { |
| | | shape.moveTo(x, -y); |
| | | } |
| | | |
| | | shape.lineTo(x, -y); |
| | | } |
| | | |
| | | const geometry = new THREE.ExtrudeGeometry(shape, { |
| | | depth: MAP_DEPTH, |
| | | bevelEnabled: false, |
| | | bevelSegments: 1, |
| | | bevelThickness: 0.1, |
| | | }); |
| | | |
| | | const material = new THREE.MeshBasicMaterial({ |
| | | color: '#525288', |
| | | transparent: true, |
| | | opacity: 1, |
| | | }) |
| | | return new THREE.Mesh(geometry, this.material); |
| | | return new THREE.Mesh(geometry, [ |
| | | this.topFaceMaterial, |
| | | this.sideMaterial, |
| | | ]); |
| | | } |
| | | } |