| | |
| | | import * as THREE from 'three'; |
| | | import * as d3 from 'd3'; |
| | | import mapData from '@/assets/map/zigong.json'; |
| | | import mapData from '@/assets/map/zigong2.json'; |
| | | |
| | | import textureMap from '@/assets/map/texture/map_texture.jpg'; |
| | | |
| | | // 地图深度 |
| | | const MAP_DEPTH = 0.2; |
| | | |
| | | const projection = d3.geoMercator().center([104.779307, 29.33924]).translate([0, 0, 0]); |
| | | export default class Map { |
| | | constructor(experience) { |
| | | this.experience = experience; |
| | | this.scene = this.experience.scene; |
| | | this.material = null; |
| | | this.operationData(mapData); |
| | | } |
| | | operationData(jsondata) { |
| | | this.map = new THREE.Object3D(); |
| | | // geo信息 |
| | | const features = jsondata.features; |
| | | features.forEach((feature) => { |
| | | // 单个省份 对象 |
| | | const province = new THREE.Object3D(); |
| | | // 地址 |
| | | province.properties = feature.properties.name; |
| | | const coordinates = feature.geometry.coordinates; |
| | | |
| | | // 多个情况 |
| | | if (feature.geometry.type === "MultiPolygon") { |
| | | coordinates.forEach((coordinate) => { |
| | | coordinate.forEach((rows) => { |
| | | const line = this.drawBoundary(rows); |
| | | const mesh = this.drawExtrudeMesh(rows); |
| | | province.add(line); |
| | | province.add(mesh); |
| | | }); |
| | | const loader = new THREE.TextureLoader(); |
| | | loader.load(textureMap, |
| | | (texture) => { |
| | | this.material = new THREE.MeshBasicMaterial({ |
| | | map: texture |
| | | }); |
| | | } |
| | | |
| | | // 单个情况 |
| | | if (feature.geometry.type === "Polygon") { |
| | | coordinates.forEach((coordinate) => { |
| | | const line = this.drawBoundary(coordinate); |
| | | const mesh = this.drawExtrudeMesh(coordinate); |
| | | province.add(line); |
| | | province.add(mesh); |
| | | this.map = new THREE.Object3D(); |
| | | // geo信息 |
| | | const features = jsondata.features; |
| | | features.forEach((feature) => { |
| | | // 单个省份 对象 |
| | | const province = new THREE.Object3D(); |
| | | // 地址 |
| | | province.properties = feature.properties.name; |
| | | // 多个情况 |
| | | if (feature.geometry.type === "GeometryCollection") { |
| | | feature.geometry.geometries.forEach((coordinate) => { |
| | | coordinate.coordinates.forEach((rows) => { |
| | | const line = this.drawBoundary(rows); |
| | | const mesh = this.drawExtrudeMesh(rows); |
| | | province.add(line); |
| | | province.add(mesh); |
| | | }); |
| | | }); |
| | | } |
| | | |
| | | // 单个情况 |
| | | if (feature.geometry.type === "Polygon") { |
| | | feature.geometry.coordinates.forEach((coordinate) => { |
| | | const line = this.drawBoundary(coordinate); |
| | | const mesh = this.drawExtrudeMesh(coordinate); |
| | | province.add(line); |
| | | province.add(mesh); |
| | | }); |
| | | } |
| | | this.map.add(province); |
| | | this.map.position.set(0.001, 0, 0.1); |
| | | this.map.rotation.set(THREE.MathUtils.degToRad(-90), 0, THREE.MathUtils.degToRad(20)); |
| | | }); |
| | | this.container = new THREE.Object3D(); |
| | | this.container.add(this.map); |
| | | this.scene.add(this.container); |
| | | console.log(this.container); |
| | | } |
| | | this.map.add(province); |
| | | this.map.position.set(0, 0, 0); |
| | | }); |
| | | this.scene.add(this.map); |
| | | ) |
| | | } |
| | | drawBoundary(polygon) { |
| | | const points = []; |
| | |
| | | const lineMaterial = new THREE.LineBasicMaterial({ |
| | | color: 'yellow' |
| | | }); |
| | | |
| | | return new THREE.Line(lineGeometry, lineMaterial); |
| | | const line = new THREE.Line(lineGeometry, lineMaterial); |
| | | line.translateZ(MAP_DEPTH); |
| | | return line; |
| | | } |
| | | |
| | | drawExtrudeMesh(polygon) { |
| | |
| | | } |
| | | |
| | | const geometry = new THREE.ExtrudeGeometry(shape, { |
| | | depth: 0, |
| | | bevelEnabled: false |
| | | depth: MAP_DEPTH, |
| | | bevelEnabled: false, |
| | | }); |
| | | |
| | | const material = new THREE.MeshBasicMaterial({ |
| | | color: '#fff', |
| | | color: '#525288', |
| | | transparent: true, |
| | | opacity: 0.2, |
| | | opacity: 1, |
| | | }) |
| | | |
| | | return new THREE.Mesh(geometry, material); |
| | | return new THREE.Mesh(geometry, this.material); |
| | | } |
| | | } |