src/assets/map/texture/map_texture.jpg | 补丁 | 查看 | 原始文档 | blame | 历史 | |
src/assets/map/zigong2.json | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
src/views/screen/components/screen-map-three/experience/camera.js | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
src/views/screen/components/screen-map-three/experience/index.js | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
src/views/screen/components/screen-map-three/experience/world/enviroment.js | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
src/views/screen/components/screen-map-three/experience/world/map.js | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
src/views/screen/components/screen-map-three/experience/world/test.js | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
src/views/screen/components/screen-map-three/experience/world/world.js | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
src/assets/map/texture/map_texture.jpg
src/assets/map/zigong2.json
New file Diff too large src/views/screen/components/screen-map-three/experience/camera.js
@@ -16,7 +16,7 @@ // 设置透视相机 setInstance() { this.instance = new PerspectiveCamera(75,this.sizes.width / this.sizes.height, 0.1, 1000); this.instance.position.set(0, 5, 2); this.instance.position.set(0, 2, 2); this.scene.add(this.instance); const help = new CameraHelper(this.instance); this.scene.add(help); @@ -24,7 +24,7 @@ setOrbitControls() { this.controls = new OrbitControls(this.instance, this.canvas); this.controls.target.set(0, 0, 0); this.controls.target.set(0, 0, 1); } resize() { src/views/screen/components/screen-map-three/experience/index.js
@@ -1,4 +1,4 @@ import { Scene,GridHelper } from 'three'; import { Scene, GridHelper,AxesHelper } from 'three'; import World from "./world/world"; @@ -25,6 +25,8 @@ const gridHelper = new GridHelper(size, divisions); this.scene.add(gridHelper); // 帧 this.time.on('tick', () => { this.update(); src/views/screen/components/screen-map-three/experience/world/enviroment.js
New file @@ -0,0 +1,20 @@ import * as THREE from 'three'; export default class Enviroment { constructor(experience) { this.experience = experience; this.scene = this.experience.scene; this.setSunLight(); } setSunLight() { this.sunLight = new THREE.DirectionalLight('#ffffff', 4); this.sunLight.castShadow = true; this.sunLight.shadow.camera.far = 15; this.sunLight.shadow.mapSize.set(2048, 2048); this.sunLight.shadow.normalBias = 0.05; this.sunLight.position.set(-1.3, 7, 10); this.scene.add(this.sunLight); } } src/views/screen/components/screen-map-three/experience/world/map.js
@@ -1,51 +1,67 @@ import * as THREE from 'three'; import * as d3 from 'd3'; import mapData from '@/assets/map/zigong.json'; import mapData from '@/assets/map/zigong2.json'; import textureMap from '@/assets/map/texture/map_texture.jpg'; // 地图深度 const MAP_DEPTH = 0.2; const projection = d3.geoMercator().center([104.779307, 29.33924]).translate([0, 0, 0]); export default class Map { constructor(experience) { this.experience = experience; this.scene = this.experience.scene; this.material = null; this.operationData(mapData); } operationData(jsondata) { this.map = new THREE.Object3D(); // geo信息 const features = jsondata.features; features.forEach((feature) => { // 单个省份 对象 const province = new THREE.Object3D(); // 地址 province.properties = feature.properties.name; const coordinates = feature.geometry.coordinates; // 多个情况 if (feature.geometry.type === "MultiPolygon") { coordinates.forEach((coordinate) => { coordinate.forEach((rows) => { const line = this.drawBoundary(rows); const mesh = this.drawExtrudeMesh(rows); province.add(line); province.add(mesh); }); const loader = new THREE.TextureLoader(); loader.load(textureMap, (texture) => { this.material = new THREE.MeshBasicMaterial({ map: texture }); } // 单个情况 if (feature.geometry.type === "Polygon") { coordinates.forEach((coordinate) => { const line = this.drawBoundary(coordinate); const mesh = this.drawExtrudeMesh(coordinate); province.add(line); province.add(mesh); this.map = new THREE.Object3D(); // geo信息 const features = jsondata.features; features.forEach((feature) => { // 单个省份 对象 const province = new THREE.Object3D(); // 地址 province.properties = feature.properties.name; // 多个情况 if (feature.geometry.type === "GeometryCollection") { feature.geometry.geometries.forEach((coordinate) => { coordinate.coordinates.forEach((rows) => { const line = this.drawBoundary(rows); const mesh = this.drawExtrudeMesh(rows); province.add(line); province.add(mesh); }); }); } // 单个情况 if (feature.geometry.type === "Polygon") { feature.geometry.coordinates.forEach((coordinate) => { const line = this.drawBoundary(coordinate); const mesh = this.drawExtrudeMesh(coordinate); province.add(line); province.add(mesh); }); } this.map.add(province); this.map.position.set(0.001, 0, 0.1); this.map.rotation.set(THREE.MathUtils.degToRad(-90), 0, THREE.MathUtils.degToRad(20)); }); this.container = new THREE.Object3D(); this.container.add(this.map); this.scene.add(this.container); console.log(this.container); } this.map.add(province); this.map.position.set(0, 0, 0); }); this.scene.add(this.map); ) } drawBoundary(polygon) { const points = []; @@ -57,8 +73,9 @@ const lineMaterial = new THREE.LineBasicMaterial({ color: 'yellow' }); return new THREE.Line(lineGeometry, lineMaterial); const line = new THREE.Line(lineGeometry, lineMaterial); line.translateZ(MAP_DEPTH); return line; } drawExtrudeMesh(polygon) { @@ -75,16 +92,20 @@ } const geometry = new THREE.ExtrudeGeometry(shape, { depth: 0, bevelEnabled: false depth: MAP_DEPTH, bevelEnabled: false, }); const material = new THREE.MeshBasicMaterial({ color: '#fff', color: '#525288', transparent: true, opacity: 0.2, opacity: 1, }) return new THREE.Mesh(geometry, material); console.log(geometry); return new THREE.Mesh(geometry, this.material); } } src/views/screen/components/screen-map-three/experience/world/test.js
File was deleted src/views/screen/components/screen-map-three/experience/world/world.js
@@ -1,4 +1,5 @@ import EventEmitter from '../utils/eventEmitter'; import Enviroment from './enviroment'; import Map from './map'; @@ -7,7 +8,8 @@ super(); this.experience = experience; this.scene = this.experience.scene; this.Map = new Map(this.experience); this.enviroment = new Enviroment(this.experience); this.map = new Map(this.experience); } update() {