From 16eb67ab6b103663d30cad9ba74360f982e131cb Mon Sep 17 00:00:00 2001 From: xiangpei <xiangpei@timesnew.cn> Date: 星期二, 03 九月 2024 10:34:59 +0800 Subject: [PATCH] 自定义列显隐控制 --- src/views/screen/components/screen-map-three/experience/world/enviroment.js | 157 +++++++++++++++++++++++++++++++++++++++++++--------- 1 files changed, 129 insertions(+), 28 deletions(-) diff --git a/src/views/screen/components/screen-map-three/experience/world/enviroment.js b/src/views/screen/components/screen-map-three/experience/world/enviroment.js index 4eae921..56a8fcf 100644 --- a/src/views/screen/components/screen-map-three/experience/world/enviroment.js +++ b/src/views/screen/components/screen-map-three/experience/world/enviroment.js @@ -3,50 +3,93 @@ import rotatingPoint from '@/assets/map/texture/rotating-point2.png'; import circlePoint from '@/assets/map/texture/circle-point.png'; import sceneBg from '@/assets/map/texture/scene-bg2.png'; + +import { GUI } from "three/examples/jsm/libs/lil-gui.module.min.js"; + export default class Enviroment { constructor(experience) { this.experience = experience; this.scene = this.experience.scene; - // this.setSunLight(); - this.setBackground(); + this.textureLoader = new THREE.TextureLoader(); + + this.setSunLight(); + // this.setRotateHola(); + // this.setBackground(); + // this.setCirclePoint(); + + // this.debuger(); } setSunLight() { - this.sunLight = new THREE.DirectionalLight('#ffffff', 4); - this.sunLight.castShadow = true; - this.sunLight.shadow.camera.far = 15; - this.sunLight.shadow.mapSize.set(2048, 2048); - this.sunLight.shadow.normalBias = 0.05; - this.sunLight.position.set(-1.3, 7, 10); - this.scene.add(this.sunLight); + // 骞宠鍏�1 + this.directionalLight1 = new THREE.DirectionalLight(0xffffff, 0.9); + this.directionalLight1.position.set(0, 57, 33); + // 骞宠鍏�2 + this.directionalLight2 = new THREE.DirectionalLight(0xffffff, 0.6); + this.directionalLight2.position.set(-95, 28, -33); + // 鐜鍏� + this.ambientLight = new THREE.AmbientLight(0xffffff, 0.8); + + this.scene.add(this.directionalLight1); + this.scene.add(this.directionalLight2); + this.scene.add(this.ambientLight); } - setBackground() { - const texture = new THREE.TextureLoader(); - const rotatingApertureTexture = texture.load(rotatingAperture); - const rotatingPointTexture = texture.load(rotatingPoint); - const circlePointTexture = texture.load(circlePoint); - const sceneBgTexture = texture.load(sceneBg); - let meshConfig1 = { - width: 100, - height: 100, + setRotateHola() { + const rotatingApertureTexture = this.textureLoader.load(rotatingAperture); + const rotatingPointTexture = this.textureLoader.load(rotatingPoint); + const meshConfig1 = { + width: 48, + height: 48, texture: rotatingApertureTexture, - positionList: [0, 0.13, 0.3], - scaleList: [0.048, 0.048, 0.048], + positionList: [0, 0.4, 0], + scaleList: [1, 1, 1], rotateList: [-Math.PI / 2, 0, 0] }; - let meshConfig2 = { - width: 100, - height: 100, + const meshConfig2 = { + width: 40, + height: 40, texture: rotatingPointTexture, - positionList: [0, 0.1, 0.3], - scaleList: [0.04, 0.04, 0.04], + positionList: [0, 0.3, 0], + scaleList: [1, 1, 1], rotateList: [-Math.PI / 2, 0, 0] }; this.hola1 = this.createMesh(meshConfig1); this.hola2 = this.createMesh(meshConfig2); - this.scene.add(this.hola1); this.scene.add(this.hola2); + } + + setBackground() { + const sceneBgTexture = this.textureLoader.load(sceneBg); + const plane = new THREE.PlaneGeometry(120, 120); + const material = new THREE.MeshPhongMaterial({ + // color: 0x061920, + color: 0xffffff, + map: sceneBgTexture, + transparent: true, + opacity: 1, + // depthTest: true + }); + this.background = new THREE.Mesh(plane, material); + this.background.rotation.set(-Math.PI / 2, 0, 0); + this.background.position.set(0, 0.1, 0); + this.scene.add(this.background); + } + + setCirclePoint() { + const circleTexture = this.textureLoader.load(circlePoint); + const plane = new THREE.PlaneGeometry(45, 45); + const material = new THREE.MeshPhongMaterial({ + color: 0x00ffff, + map: circleTexture, + transparent: true, + opacity: 1, + depthTest: false, + }); + this.circle = new THREE.Mesh(plane, material); + this.circle.rotation.set(-Math.PI / 2, 0, 0); + this.circle.position.set(0, 0.2, 0); + this.scene.add(this.circle); } createMesh(config) { @@ -56,7 +99,7 @@ map: texture, transparent: true, opacity: 1, - depthTest: true, + depthTest: false, }); let mesh = new THREE.Mesh(plane, material); mesh.position.set(...positionList); @@ -73,4 +116,62 @@ this.hola2.rotation.z -= 0.001; } } -} \ No newline at end of file + + destroy() { + this.disposeObject(); + this.removeObject(); + this.resetObject(); + } + + disposeObject() { + this.hola1.geometry.dispose(); + this.hola1.material.dispose(); + this.hola2.geometry.dispose(); + this.hola2.material.dispose(); + this.background.geometry.dispose(); + this.background.material.dispose(); + this.circle.geometry.dispose(); + this.circle.material.dispose(); + this.directionalLight1.dispose(); + this.directionalLight2.dispose(); + this.ambientLight.dispose(); + } + + removeObject() { + this.scene.remove(this.hola1); + this.scene.remove(this.hola2); + this.scene.remove(this.background); + this.scene.remove(this.circle); + } + + resetObject() { + this.hola1 = null; + this.hola2 = null; + this.background = null; + this.circle = null; + this.directionalLight1 = null; + this.directionalLight2 = null; + this.ambientLight = null; + } + + debuger() { + const gui = new GUI(); + + const folder1 = gui.addFolder('骞宠鍏�1'); + const folder2 = gui.addFolder('骞宠鍏�2'); + const folder3 = gui.addFolder('鐜鍏�'); + + folder1.add(this.directionalLight1.position, 'x').min(-200).max(200).step(1).name("x杞寸殑浣嶇疆"); + folder1.add(this.directionalLight1.position, 'y').min(-200).max(200).step(1).name("y杞寸殑浣嶇疆"); + folder1.add(this.directionalLight1.position, 'z').min(-200).max(200).step(1).name("z杞寸殑浣嶇疆"); + folder1.add(this.directionalLight1, 'intensity').min(0).max(1).step(0.1).name("寮哄害"); + + folder2.add(this.directionalLight2.position, 'x').min(-200).max(200).step(1).name("x杞寸殑浣嶇疆"); + folder2.add(this.directionalLight2.position, 'y').min(-200).max(200).step(1).name("y杞寸殑浣嶇疆"); + folder2.add(this.directionalLight2.position, 'z').min(-200).max(200).step(1).name("z杞寸殑浣嶇疆"); + folder2.add(this.directionalLight2, 'intensity').min(0).max(1).step(0.1).name("寮哄害"); + + + folder3.add(this.ambientLight, 'intensity').min(0).max(1).step(0.1).name("寮哄害"); + } +} -- Gitblit v1.8.0