From 496f3a16fa0fddd23af01fe6cb4d0709a6ebc8d9 Mon Sep 17 00:00:00 2001
From: ZhangXianQiang <1135831638@qq.com>
Date: 星期四, 18 四月 2024 16:37:10 +0800
Subject: [PATCH] feat:鼠标移入效果

---
 src/views/screen/components/screen-map-three/experience/world/map.js |  108 +++++++++++++++++++++++++++++++++++++++++++----------
 1 files changed, 87 insertions(+), 21 deletions(-)

diff --git a/src/views/screen/components/screen-map-three/experience/world/map.js b/src/views/screen/components/screen-map-three/experience/world/map.js
index 00cc026..d11c80b 100644
--- a/src/views/screen/components/screen-map-three/experience/world/map.js
+++ b/src/views/screen/components/screen-map-three/experience/world/map.js
@@ -4,7 +4,7 @@
 
 import textureMapImage from '@/assets/map/texture/gz-map.jpg';
 import textureMapFxImage from '@/assets/map/texture/gz-map-fx.jpg';
-import { BufferGeometryUtils } from 'three/examples/jsm/utils/BufferGeometryUtils.js';
+import { mergeGeometries } from 'three/examples/jsm/utils/BufferGeometryUtils.js';
 
 import gsap from 'gsap';
 // 鍦板浘娣卞害
@@ -19,10 +19,11 @@
         this.experience = experience;
         this.scene = this.experience.scene;
         this.camera = this.experience.camera;
-        this.material = null;
+        this.provinceMeshList = [];
         this.textureLoader = new THREE.TextureLoader();
         this.setTexture();
         this.operationData(mapData);
+        this.setLineHelper();
     }
     setTexture() {
         const textureMap = this.textureLoader.load(textureMapImage);
@@ -54,8 +55,8 @@
      * @param {*} jsondata 鍦板浘鏁版嵁
      */
     operationData(jsondata) {
+        this.map = new THREE.Group();
 
-        this.map = new THREE.Object3D();
         // geo淇℃伅
         const features = jsondata.features;
         features.forEach((feature) => {
@@ -72,6 +73,7 @@
                         const mesh = this.drawExtrudeMesh(rows);
                         province.add(line);
                         province.add(mesh);
+                        this.provinceMeshList.push(mesh);
                     });
                 });
             }
@@ -83,18 +85,17 @@
                     const mesh = this.drawExtrudeMesh(coordinate);
                     province.add(line);
                     province.add(mesh);
+                    this.provinceMeshList.push(mesh);
                 });
             }
-            // 鍚堝苟鎴愪竴涓猰esh
-            // const mergedGeometry = BufferGeometryUtils.mergeGeometries(province.children);
-            
+            // 鍚堝苟mesh
+            // const mergedGeometry = mergeGeometries(province.children,true);
+            province.isHover = false;
             this.map.add(province);
         });
         this.map.position.set(1, 1, -1.5);
         this.map.scale.set(10, 10, 10);
         this.map.rotation.set(THREE.MathUtils.degToRad(-90), 0, THREE.MathUtils.degToRad(20));
-        // this.container = new THREE.Object3D();
-        // this.container.add(this.map);
         this.scene.add(this.map);
         console.log(this.map);
         this.setMouseEvent();
@@ -163,19 +164,22 @@
         // console.log(this);
         // return;
         if (this.map) {
-            const mouse = new THREE.Vector2();
-            mouse.x = (e.clientX / window.innerWidth) * 2 - 1;
-            mouse.y = -(e.clientY / window.innerHeight) * 2 + 1;
+            let mouse = new THREE.Vector2();
+            let getBoundingClientRect = this.experience.canvas.getBoundingClientRect();
+            let x = ((e.clientX - getBoundingClientRect.left) / getBoundingClientRect.width) * 2 - 1;
+            let y = -((e.clientY - getBoundingClientRect.top) / getBoundingClientRect.height) * 2 + 1;
+            mouse.x = x;
+            mouse.y = y;
+
             raycaster.setFromCamera(mouse, this.camera.instance);
-            const intersects = raycaster.intersectObjects(this.map.children, true);
+
+            let intersects = raycaster.intersectObjects(this.provinceMeshList, false);
+
             if (intersects.length) {
-                intersects.forEach((item) => {
-                    if (item.object)
-                        if (item.object.meshName === 'province') {
-                            console.log(item.object);
-                            this.animation(item.object);
-                        }
-                });
+                let temp = intersects[0].object;
+                this.animation(temp.parent);
+            } else {
+                this.animation();
             }
         }
     }
@@ -191,7 +195,69 @@
         };
     }
 
-    animation(mesh) {
-        console.log(mesh);
+    animation(province) {
+        if (province) {
+            if (!province.isHover) {
+                province.isHover = true;
+                this.map.children.forEach((item) => {
+                    if (item.properties === province.properties) {
+                        gsap.to(province.position, {
+                            z: 0.12,
+                            duration: 0.6
+                        })
+                    } else {
+                        this.resetAnimation(item);
+                    }
+                })
+            }
+        } else {
+            this.resetAllAnimation();
+        }
+
+    }
+
+    resetAnimation(province) {
+        gsap.to(province.position, {
+            z: 0,
+            duration: 0.6,
+            onComplete: () => {
+                province.isHover = false;
+            }
+        })
+    }
+
+    resetAllAnimation() {
+        this.map.children.forEach((item) => {
+            this.resetAnimation(item);
+        })
+    }
+
+    setLineHelper() {
+        const material = new THREE.LineBasicMaterial({
+            color: 0x0000ff
+        });
+
+        const points = [];
+        points.push(new THREE.Vector3(0, 0, 0));
+        points.push(new THREE.Vector3(0, 0, 0));
+
+        const geometry = new THREE.BufferGeometry().setFromPoints(points);
+
+        this.lineHelper = new THREE.Line(geometry, material);
+        console.log(this.lineHelper);
+        this.scene.add(this.lineHelper);
+    }
+
+    updateLine(raycaster) {
+        let pointArray = new Float32Array([
+            raycaster.ray.origin.x,
+            raycaster.ray.origin.y,
+            raycaster.ray.origin.z,
+            raycaster.ray.direction.x,
+            raycaster.ray.direction.y,
+            raycaster.ray.direction.z,
+        ])
+        this.lineHelper.geometry.attributes.position.array = pointArray;
+        this.lineHelper.geometry.attributes.position.needsUpdate = true;
     }
 }
\ No newline at end of file

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