From cc6994a5858cd662f5904005bbbd9d34b712f76c Mon Sep 17 00:00:00 2001 From: ZhangXianQiang <1135831638@qq.com> Date: 星期五, 19 四月 2024 11:56:25 +0800 Subject: [PATCH] feat:添加地图label --- src/views/screen/components/screen-map-three/experience/world/enviroment.js | 46 ++++++++++++++++++++++++++++++++++++---------- 1 files changed, 36 insertions(+), 10 deletions(-) diff --git a/src/views/screen/components/screen-map-three/experience/world/enviroment.js b/src/views/screen/components/screen-map-three/experience/world/enviroment.js index 9fb8d80..f648da6 100644 --- a/src/views/screen/components/screen-map-three/experience/world/enviroment.js +++ b/src/views/screen/components/screen-map-three/experience/world/enviroment.js @@ -3,6 +3,9 @@ import rotatingPoint from '@/assets/map/texture/rotating-point2.png'; import circlePoint from '@/assets/map/texture/circle-point.png'; import sceneBg from '@/assets/map/texture/scene-bg2.png'; + +import { GUI } from "three/examples/jsm/libs/lil-gui.module.min.js"; + export default class Enviroment { constructor(experience) { this.experience = experience; @@ -13,20 +16,22 @@ this.setRotateHola(); this.setBackground(); this.setCirclePoint(); + + // this.debuger(); } setSunLight() { // 骞宠鍏�1 - let directionalLight1 = new THREE.DirectionalLight(0xffffff, 0.6); - directionalLight1.position.set(400, 200, 200); + this.directionalLight1 = new THREE.DirectionalLight(0xffffff, 0.9); + this.directionalLight1.position.set(0, 57, 33); // 骞宠鍏�2 - let directionalLight2 = new THREE.DirectionalLight(0xffffff, 0.6); - directionalLight2.position.set(-400, -200, -300); + this.directionalLight2 = new THREE.DirectionalLight(0xffffff, 0.6); + this.directionalLight2.position.set(-95, 28, -33); // 鐜鍏� - let ambientLight = new THREE.AmbientLight(0xffffff, 0.5); + this.ambientLight = new THREE.AmbientLight(0xffffff, 0.8); - this.scene.add(directionalLight1); - this.scene.add(directionalLight2); - this.scene.add(ambientLight); + this.scene.add(this.directionalLight1); + this.scene.add(this.directionalLight2); + this.scene.add(this.ambientLight); } setRotateHola() { @@ -36,7 +41,7 @@ width: 48, height: 48, texture: rotatingApertureTexture, - positionList: [0, 0.4, 0.3], + positionList: [0, 0.4, 0], scaleList: [1, 1, 1], rotateList: [-Math.PI / 2, 0, 0] }; @@ -44,7 +49,7 @@ width: 40, height: 40, texture: rotatingPointTexture, - positionList: [0, 0.3, 0.3], + positionList: [0, 0.3, 0], scaleList: [1, 1, 1], rotateList: [-Math.PI / 2, 0, 0] }; @@ -111,4 +116,25 @@ this.hola2.rotation.z -= 0.001; } } + + debuger() { + const gui = new GUI(); + + const folder1 = gui.addFolder('骞宠鍏�1'); + const folder2 = gui.addFolder('骞宠鍏�2'); + const folder3 = gui.addFolder('鐜鍏�'); + + folder1.add(this.directionalLight1.position, 'x').min(-200).max(200).step(1).name("x杞寸殑浣嶇疆"); + folder1.add(this.directionalLight1.position, 'y').min(-200).max(200).step(1).name("y杞寸殑浣嶇疆"); + folder1.add(this.directionalLight1.position, 'z').min(-200).max(200).step(1).name("z杞寸殑浣嶇疆"); + folder1.add(this.directionalLight1, 'intensity').min(0).max(1).step(0.1).name("寮哄害"); + + folder2.add(this.directionalLight2.position, 'x').min(-200).max(200).step(1).name("x杞寸殑浣嶇疆"); + folder2.add(this.directionalLight2.position, 'y').min(-200).max(200).step(1).name("y杞寸殑浣嶇疆"); + folder2.add(this.directionalLight2.position, 'z').min(-200).max(200).step(1).name("z杞寸殑浣嶇疆"); + folder2.add(this.directionalLight2, 'intensity').min(0).max(1).step(0.1).name("寮哄害"); + + + folder3.add(this.ambientLight, 'intensity').min(0).max(1).step(0.1).name("寮哄害"); + } } \ No newline at end of file -- Gitblit v1.8.0