From dda78e2eb4a04f55d01de2645b4a6abc821cc8f9 Mon Sep 17 00:00:00 2001
From: ZhangXianQiang <1135831638@qq.com>
Date: 星期三, 17 四月 2024 15:11:43 +0800
Subject: [PATCH] feat:绘制3d地图

---
 src/views/screen/components/screen-map-three/experience/world/enviroment.js |   90 ++++++++++++++++++++++++++++++++-------------
 1 files changed, 64 insertions(+), 26 deletions(-)

diff --git a/src/views/screen/components/screen-map-three/experience/world/enviroment.js b/src/views/screen/components/screen-map-three/experience/world/enviroment.js
index 4eae921..9fb8d80 100644
--- a/src/views/screen/components/screen-map-three/experience/world/enviroment.js
+++ b/src/views/screen/components/screen-map-three/experience/world/enviroment.js
@@ -7,46 +7,84 @@
   constructor(experience) {
     this.experience = experience;
     this.scene = this.experience.scene;
-    // this.setSunLight();
+    this.textureLoader = new THREE.TextureLoader();
+
+    this.setSunLight();
+    this.setRotateHola();
     this.setBackground();
+    this.setCirclePoint();
   }
   setSunLight() {
-    this.sunLight = new THREE.DirectionalLight('#ffffff', 4);
-    this.sunLight.castShadow = true;
-    this.sunLight.shadow.camera.far = 15;
-    this.sunLight.shadow.mapSize.set(2048, 2048);
-    this.sunLight.shadow.normalBias = 0.05;
-    this.sunLight.position.set(-1.3, 7, 10);
-    this.scene.add(this.sunLight);
+    //   骞宠鍏�1
+    let directionalLight1 = new THREE.DirectionalLight(0xffffff, 0.6);
+    directionalLight1.position.set(400, 200, 200);
+    //   骞宠鍏�2
+    let directionalLight2 = new THREE.DirectionalLight(0xffffff, 0.6);
+    directionalLight2.position.set(-400, -200, -300);
+    // 鐜鍏�
+    let ambientLight = new THREE.AmbientLight(0xffffff, 0.5);
+
+    this.scene.add(directionalLight1);
+    this.scene.add(directionalLight2);
+    this.scene.add(ambientLight);
   }
 
-  setBackground() {
-    const texture = new THREE.TextureLoader();
-    const rotatingApertureTexture = texture.load(rotatingAperture);
-    const rotatingPointTexture = texture.load(rotatingPoint);
-    const circlePointTexture = texture.load(circlePoint);
-    const sceneBgTexture = texture.load(sceneBg);
-    let meshConfig1 = {
-      width: 100,
-      height: 100,
+  setRotateHola() {
+    const rotatingApertureTexture = this.textureLoader.load(rotatingAperture);
+    const rotatingPointTexture = this.textureLoader.load(rotatingPoint);
+    const meshConfig1 = {
+      width: 48,
+      height: 48,
       texture: rotatingApertureTexture,
-      positionList: [0, 0.13, 0.3],
-      scaleList: [0.048, 0.048, 0.048],
+      positionList: [0, 0.4, 0.3],
+      scaleList: [1, 1, 1],
       rotateList: [-Math.PI / 2, 0, 0]
     };
-    let meshConfig2 = {
-      width: 100,
-      height: 100,
+    const meshConfig2 = {
+      width: 40,
+      height: 40,
       texture: rotatingPointTexture,
-      positionList: [0, 0.1, 0.3],
-      scaleList: [0.04, 0.04, 0.04],
+      positionList: [0, 0.3, 0.3],
+      scaleList: [1, 1, 1],
       rotateList: [-Math.PI / 2, 0, 0]
     };
     this.hola1 = this.createMesh(meshConfig1);
     this.hola2 = this.createMesh(meshConfig2);
-
     this.scene.add(this.hola1);
     this.scene.add(this.hola2);
+  }
+
+  setBackground() {
+    const sceneBgTexture = this.textureLoader.load(sceneBg);
+    const plane = new THREE.PlaneGeometry(120, 120);
+    const material = new THREE.MeshPhongMaterial({
+      // color: 0x061920,
+      color: 0xffffff,
+      map: sceneBgTexture,
+      transparent: true,
+      opacity: 1,
+      // depthTest: true
+    });
+    this.background = new THREE.Mesh(plane, material);
+    this.background.rotation.set(-Math.PI / 2, 0, 0);
+    this.background.position.set(0, 0.1, 0);
+    this.scene.add(this.background);
+  }
+
+  setCirclePoint() {
+    const circleTexture = this.textureLoader.load(circlePoint);
+    const plane = new THREE.PlaneGeometry(45, 45);
+    const material = new THREE.MeshPhongMaterial({
+      color: 0x00ffff,
+      map: circleTexture,
+      transparent: true,
+      opacity: 1,
+      depthTest: false,
+    });
+    this.circle = new THREE.Mesh(plane, material);
+    this.circle.rotation.set(-Math.PI / 2, 0, 0);
+    this.circle.position.set(0, 0.2, 0);
+    this.scene.add(this.circle);
   }
 
   createMesh(config) {
@@ -56,7 +94,7 @@
       map: texture,
       transparent: true,
       opacity: 1,
-      depthTest: true,
+      depthTest: false,
     });
     let mesh = new THREE.Mesh(plane, material);
     mesh.position.set(...positionList);

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