From e5d499ae6a4e6b320f71c49987b76cc11f6bc1e4 Mon Sep 17 00:00:00 2001
From: zxl <763096477@qq.com>
Date: 星期二, 28 十月 2025 14:13:10 +0800
Subject: [PATCH] 首页问题
---
src/views/screen/components/screen-map-three/experience/world/enviroment.js | 85 +++++++++++++++++++++++++++++++++++++-----
1 files changed, 74 insertions(+), 11 deletions(-)
diff --git a/src/views/screen/components/screen-map-three/experience/world/enviroment.js b/src/views/screen/components/screen-map-three/experience/world/enviroment.js
index 6ee6381..b828455 100644
--- a/src/views/screen/components/screen-map-three/experience/world/enviroment.js
+++ b/src/views/screen/components/screen-map-three/experience/world/enviroment.js
@@ -3,6 +3,9 @@
import rotatingPoint from '@/assets/map/texture/rotating-point2.png';
import circlePoint from '@/assets/map/texture/circle-point.png';
import sceneBg from '@/assets/map/texture/scene-bg2.png';
+
+import { GUI } from "three/examples/jsm/libs/lil-gui.module.min.js";
+
export default class Enviroment {
constructor(experience) {
this.experience = experience;
@@ -10,23 +13,25 @@
this.textureLoader = new THREE.TextureLoader();
this.setSunLight();
- this.setRotateHola();
+ // this.setRotateHola();
this.setBackground();
- this.setCirclePoint();
+ // this.setCirclePoint();
+
+ // this.debuger();
}
setSunLight() {
// 骞宠鍏�1
- let directionalLight1 = new THREE.DirectionalLight(0xffffff, 0.6);
- directionalLight1.position.set(400, 200, 200);
+ this.directionalLight1 = new THREE.DirectionalLight(0xffffff, 0.9);
+ this.directionalLight1.position.set(0, 57, 33);
// 骞宠鍏�2
- let directionalLight2 = new THREE.DirectionalLight(0xffffff, 0.6);
- directionalLight2.position.set(-400, -200, -300);
+ this.directionalLight2 = new THREE.DirectionalLight(0xffffff, 0.6);
+ this.directionalLight2.position.set(-95, 28, -33);
// 鐜鍏�
- let ambientLight = new THREE.AmbientLight(0xffffff, 0.5);
+ this.ambientLight = new THREE.AmbientLight(0xffffff, 0.8);
- this.scene.add(directionalLight1);
- this.scene.add(directionalLight2);
- this.scene.add(ambientLight);
+ this.scene.add(this.directionalLight1);
+ this.scene.add(this.directionalLight2);
+ this.scene.add(this.ambientLight);
}
setRotateHola() {
@@ -111,4 +116,62 @@
this.hola2.rotation.z -= 0.001;
}
}
-}
\ No newline at end of file
+
+ destroy() {
+ this.disposeObject();
+ this.removeObject();
+ this.resetObject();
+ }
+
+ disposeObject() {
+ this.hola1.geometry.dispose();
+ this.hola1.material.dispose();
+ this.hola2.geometry.dispose();
+ this.hola2.material.dispose();
+ this.background.geometry.dispose();
+ this.background.material.dispose();
+ this.circle.geometry.dispose();
+ this.circle.material.dispose();
+ this.directionalLight1.dispose();
+ this.directionalLight2.dispose();
+ this.ambientLight.dispose();
+ }
+
+ removeObject() {
+ this.scene.remove(this.hola1);
+ this.scene.remove(this.hola2);
+ this.scene.remove(this.background);
+ this.scene.remove(this.circle);
+ }
+
+ resetObject() {
+ this.hola1 = null;
+ this.hola2 = null;
+ this.background = null;
+ this.circle = null;
+ this.directionalLight1 = null;
+ this.directionalLight2 = null;
+ this.ambientLight = null;
+ }
+
+ debuger() {
+ const gui = new GUI();
+
+ const folder1 = gui.addFolder('骞宠鍏�1');
+ const folder2 = gui.addFolder('骞宠鍏�2');
+ const folder3 = gui.addFolder('鐜鍏�');
+
+ folder1.add(this.directionalLight1.position, 'x').min(-200).max(200).step(1).name("x杞寸殑浣嶇疆");
+ folder1.add(this.directionalLight1.position, 'y').min(-200).max(200).step(1).name("y杞寸殑浣嶇疆");
+ folder1.add(this.directionalLight1.position, 'z').min(-200).max(200).step(1).name("z杞寸殑浣嶇疆");
+ folder1.add(this.directionalLight1, 'intensity').min(0).max(1).step(0.1).name("寮哄害");
+
+ folder2.add(this.directionalLight2.position, 'x').min(-200).max(200).step(1).name("x杞寸殑浣嶇疆");
+ folder2.add(this.directionalLight2.position, 'y').min(-200).max(200).step(1).name("y杞寸殑浣嶇疆");
+ folder2.add(this.directionalLight2.position, 'z').min(-200).max(200).step(1).name("z杞寸殑浣嶇疆");
+ folder2.add(this.directionalLight2, 'intensity').min(0).max(1).step(0.1).name("寮哄害");
+
+
+ folder3.add(this.ambientLight, 'intensity').min(0).max(1).step(0.1).name("寮哄害");
+ }
+}
--
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