import * as THREE from "three"; import * as d3 from "d3"; import mapData from "@/assets/map/zigong2.json"; import { CSS2DObject } from "three/examples/jsm/renderers/CSS2DRenderer"; // import textureMapImage from "@/assets/map/texture/gz-map.jpg"; import textureMapImage from "@/assets/images/screen/pageBg1.jpg"; import textureMapFxImage from "@/assets/map/texture/gz-map-fx.jpg"; import gsap from "gsap"; // 地图深度 const MAP_DEPTH = 0; const projection = d3 .geoMercator() .center([104.779307, 29.33924]) .translate([0, 0, 0]); const raycaster = new THREE.Raycaster(); export default class Map { constructor(experience) { this.experience = experience; this.scene = experience.scene; this.camera = experience.camera; this.provinceMeshList = []; this.labelList = []; this.textureLoader = new THREE.TextureLoader(); this.setTexture(); this.operationData(mapData); setTimeout(() => { this.enterAnimation(); }, 500); } setTexture() { const textureMap = this.textureLoader.load(textureMapImage); const textureMapFx = this.textureLoader.load(textureMapFxImage); textureMap.wrapS = textureMapFx.wrapS = THREE.RepeatWrapping; textureMap.wrapT = textureMapFx.wrapT = THREE.RepeatWrapping; textureMap.flipY = textureMapFx.flipY = false; textureMap.rotation = textureMapFx.rotation = THREE.MathUtils.degToRad(45); const scale = 0.128; textureMap.repeat.set(scale, scale); textureMapFx.repeat.set(scale, scale); this.topFaceMaterial = new THREE.MeshPhongMaterial({ map: textureMap, // color: 0xb4eeea, color: 0xb3fffa, combine: THREE.MultiplyOperation, transparent: true, opacity: 1, }); this.sideMaterial = new THREE.MeshLambertMaterial({ color: 0x123024, transparent: true, opacity: 0.9, }); } /** * 解析json数据,并绘制地图多边形 * @param {*} jsondata 地图数据 */ operationData(jsondata) { this.map = new THREE.Group(); // geo信息 const features = jsondata.features; features.forEach((feature) => { // 单个省份 对象 const province = new THREE.Object3D(); // 地址 province.properties = feature.properties.name; province.isHover = false; // 多个情况 // console.log(feature.geometry.type); if (feature.geometry.type === "MultiPolygon") { feature.geometry.coordinates.forEach((coordinate) => { coordinate.forEach((rows) => { const line = this.drawBoundary(rows); const mesh = this.drawExtrudeMesh(rows); province.add(line); province.add(mesh); this.provinceMeshList.push(mesh); }); }); } // 单个情况 if (feature.geometry.type === "Polygon") { feature.geometry.coordinates.forEach((coordinate) => { const line = this.drawBoundary(coordinate); const mesh = this.drawExtrudeMesh(coordinate); province.add(line); province.add(mesh); this.provinceMeshList.push(mesh); }); } const label = this.drawLabelText(feature); this.labelList.push({ name: feature.properties.name, label }); province.add(label); this.map.add(province); }); this.map.position.set(1, 1, -1.5); this.map.scale.set(10, 10, 1); this.map.rotation.set( THREE.MathUtils.degToRad(-90), 0, THREE.MathUtils.degToRad(20) ); this.scene.add(this.map); this.setMouseEvent(); } /** * 画区域分界线 * @param {*} polygon 区域坐标点数组 * @returns 区域分界线 */ drawBoundary(polygon) { const points = []; for (let i = 0; i < polygon.length; i++) { const [x, y] = projection(polygon[i]); points.push(new THREE.Vector3(x, -y, 0)); } const lineGeometry = new THREE.BufferGeometry().setFromPoints(points); const lineMaterial = new THREE.LineBasicMaterial({ color: 0xffffff, linewidth: 2, transparent: true, depthTest: false, }); const line = new THREE.Line(lineGeometry, lineMaterial); line.translateZ(MAP_DEPTH + 0.001); return line; } /** * 绘制区域多边形 * @param {*} polygon 区域坐标点数组 * @returns 区域多边形 */ drawExtrudeMesh(polygon) { const shape = new THREE.Shape(); for (let i = 0; i < polygon.length; i++) { const [x, y] = projection(polygon[i]); if (i === 0) { shape.moveTo(x, -y); } shape.lineTo(x, -y); } const geometry = new THREE.ExtrudeGeometry(shape, { depth: MAP_DEPTH, bevelEnabled: false, bevelSegments: 1, bevelThickness: 0.1, }); return new THREE.Mesh(geometry, [this.topFaceMaterial, this.sideMaterial]); } drawLabelText(province) { const [x, y] = projection(province.properties.center); const div = document.createElement("div"); // const icon = document.createElement("div"); div.innerHTML = province.properties.name; div.style.padding = "4px 10px"; div.style.color = "#fff"; div.style.fontSize = "18px"; div.style.position = "absolute"; // div.style.display = "flex"; // div.style.justifyContent = 'center' // div.style.backgroundColor = 'rgba(25,25,25,0.5)'; // div.style.border = '5px'; // icon.style.borderRadius = '100%' // icon.style.background = '#aaffa5' // icon.style.width = '10px' // icon.style.height = '10px' // div.appendChild(icon); const label = new CSS2DObject(div); div.style.pointerEvents = "none"; label.position.set(x, y, MAP_DEPTH + 0.05); return label; } setMouseEvent() { this.mouseEvent = this.handleEvent.bind(this); this.experience.canvas.addEventListener("mousemove", this.mouseEvent); } removeMouseEvent() { this.experience.canvas.removeEventListener("mousemove", this.mouseEvent); } handleEvent(e) { // console.log(this); // return; if (this.map) { let mouse = new THREE.Vector2(); let getBoundingClientRect = this.experience.canvas.getBoundingClientRect(); let x = ((e.clientX - getBoundingClientRect.left) / getBoundingClientRect.width) * 2 - 1; let y = -( (e.clientY - getBoundingClientRect.top) / getBoundingClientRect.height ) * 2 + 1; mouse.x = x; mouse.y = y; raycaster.setFromCamera(mouse, this.camera.instance); let intersects = raycaster.intersectObjects(this.provinceMeshList, false); if (intersects.length) { let temp = intersects[0].object; this.animation(temp.parent); this.showLabel(temp.parent); } else { this.animation(); } } } throttle(callback, delay) { let lastCall = 0; return function () { let now = new Date().getTime(); if (now - lastCall >= delay) { lastCall = now; callback.apply(null, arguments); } }; } animation(province) { if (province) { if (!province.isHover) { province.isHover = true; this.map.children.forEach((item) => { if (item.properties === province.properties) { gsap.to(province.position, { z: 0.12, duration: 0.6, }); } else { this.resetAnimation(item); } }); } } else { this.resetAllAnimation(); } } resetAnimation(province) { gsap.to(province.position, { z: 0, duration: 0.6, onComplete: () => { province.isHover = false; }, }); } resetAllAnimation() { this.map.children.forEach((item) => { this.resetAnimation(item); }); } showLabel(province) { this.labelList.forEach((item) => { // if (item.name === province.properties) { // item.label.element.style.visibility = 'visible'; // } else { // item.label.element.style.visibility = 'hidden'; // } }); } enterAnimation() { gsap.to(this.map.scale, { z: 10, duration: 0.6, ease: "power1.out", }); } destroy() { this.removeMouseEvent(); this.disposeObject(); this.removeObject(); this.resetObject(); } disposeObject() { this.map.traverse((child) => { if (child.material) { // 可能存在材质为数组的情况 if (child.material instanceof Array) { child.material.forEach((item) => item.dispose()); } else { child.material.dispose(); if (child.material.map) { child.material.map.dispose(); } } } if (child.geometry) { child.geometry.dispose(); child.geometry.attributes = null; // 这些属性包括position, normal, uv等等 } child = null; }); this.topFaceMaterial.dispose(); this.sideMaterial.dispose(); } removeObject() { this.scene.remove(this.map); } resetObject() { this.map = null; this.provinceMeshList = null; this.labelList = null; this.textureLoader = null; } }