import * as THREE from 'three'; import * as d3 from 'd3'; import mapData from '@/assets/map/zigong2.json'; import textureMap from '@/assets/map/texture/map_texture.jpg'; // 地图深度 const MAP_DEPTH = 0.2; const projection = d3.geoMercator().center([104.779307, 29.33924]).translate([0, 0, 0]); export default class Map { constructor(experience) { this.experience = experience; this.scene = this.experience.scene; this.material = null; this.operationData(mapData); } operationData(jsondata) { const loader = new THREE.TextureLoader(); loader.load(textureMap, (texture) => { this.material = new THREE.MeshBasicMaterial({ map: texture }); this.map = new THREE.Object3D(); // geo信息 const features = jsondata.features; features.forEach((feature) => { // 单个省份 对象 const province = new THREE.Object3D(); // 地址 province.properties = feature.properties.name; // 多个情况 if (feature.geometry.type === "GeometryCollection") { feature.geometry.geometries.forEach((coordinate) => { coordinate.coordinates.forEach((rows) => { const line = this.drawBoundary(rows); const mesh = this.drawExtrudeMesh(rows); province.add(line); province.add(mesh); }); }); } // 单个情况 if (feature.geometry.type === "Polygon") { feature.geometry.coordinates.forEach((coordinate) => { const line = this.drawBoundary(coordinate); const mesh = this.drawExtrudeMesh(coordinate); province.add(line); province.add(mesh); }); } this.map.add(province); this.map.position.set(0.001, 0, 0.1); this.map.rotation.set(THREE.MathUtils.degToRad(-90), 0, THREE.MathUtils.degToRad(20)); }); this.container = new THREE.Object3D(); this.container.add(this.map); this.scene.add(this.container); console.log(this.container); } ) } drawBoundary(polygon) { const points = []; for (let i = 0; i < polygon.length; i++) { const [x, y] = projection(polygon[i]); points.push(new THREE.Vector3(x, -y, 0)); } const lineGeometry = new THREE.BufferGeometry().setFromPoints(points); const lineMaterial = new THREE.LineBasicMaterial({ color: 'yellow' }); const line = new THREE.Line(lineGeometry, lineMaterial); line.translateZ(MAP_DEPTH); return line; } drawExtrudeMesh(polygon) { const shape = new THREE.Shape(); for (let i = 0; i < polygon.length; i++) { const [x, y] = projection(polygon[i]); if (i === 0) { shape.moveTo(x, -y); } shape.lineTo(x, -y); } const geometry = new THREE.ExtrudeGeometry(shape, { depth: MAP_DEPTH, bevelEnabled: false, }); const material = new THREE.MeshBasicMaterial({ color: '#525288', transparent: true, opacity: 1, }) console.log(geometry); return new THREE.Mesh(geometry, this.material); } }