import * as THREE from 'three'; import * as d3 from 'd3'; import mapData from '@/assets/map/zigong2.json'; import textureMapImage from '@/assets/map/texture/gz-map.jpg'; import textureMapFxImage from '@/assets/map/texture/gz-map-fx.jpg'; // 地图深度 const MAP_DEPTH = 0.2; const projection = d3.geoMercator().center([104.779307, 29.33924]).translate([0, 0, 0]); export default class Map { constructor(experience) { this.experience = experience; this.scene = this.experience.scene; this.material = null; this.textureLoader = new THREE.TextureLoader(); this.setTexture(); this.operationData(mapData); } setTexture() { const textureMap = this.textureLoader.load(textureMapImage); const textureMapFx = this.textureLoader.load(textureMapFxImage); textureMap.wrapS = textureMapFx.wrapS = THREE.RepeatWrapping; textureMap.wrapT = textureMapFx.wrapT = THREE.RepeatWrapping; textureMap.flipY = textureMapFx.flipY = false; textureMap.rotation = textureMapFx.rotation = THREE.MathUtils.degToRad(45); const scale = 0.128; textureMap.repeat.set(scale, scale); textureMapFx.repeat.set(scale, scale); this.topFaceMaterial = new THREE.MeshPhongMaterial({ map: textureMap, color: 0xb4eeea, combine: THREE.MultiplyOperation, transparent: true, opacity: 1, }); this.sideMaterial = new THREE.MeshLambertMaterial({ color: 0x123024, transparent: true, opacity: 0.9, }); } /** * 解析json数据,并绘制地图多边形 * @param {*} jsondata 地图数据 */ operationData(jsondata) { this.map = new THREE.Object3D(); // geo信息 const features = jsondata.features; features.forEach((feature) => { // 单个省份 对象 const province = new THREE.Object3D(); // 地址 province.properties = feature.properties.name; // 多个情况 // console.log(feature.geometry.type); if (feature.geometry.type === "MultiPolygon") { console.log(feature.geometry.coordinates); feature.geometry.coordinates.forEach((coordinate) => { coordinate.forEach((rows) => { const line = this.drawBoundary(rows); const mesh = this.drawExtrudeMesh(rows); province.add(line); province.add(mesh); }); }); } // 单个情况 if (feature.geometry.type === "Polygon") { feature.geometry.coordinates.forEach((coordinate) => { const line = this.drawBoundary(coordinate); const mesh = this.drawExtrudeMesh(coordinate); province.add(line); province.add(mesh); }); } this.map.add(province); }); this.map.position.set(1, 1, 0.15); this.map.scale.set(10, 10, 10); this.map.rotation.set(THREE.MathUtils.degToRad(-90), 0, THREE.MathUtils.degToRad(20)); this.container = new THREE.Object3D(); this.container.add(this.map); this.scene.add(this.container); } /** * 画区域分界线 * @param {*} polygon 区域坐标点数组 * @returns 区域分界线 */ drawBoundary(polygon) { const points = []; for (let i = 0; i < polygon.length; i++) { const [x, y] = projection(polygon[i]); points.push(new THREE.Vector3(x, -y, 0)); } const lineGeometry = new THREE.BufferGeometry().setFromPoints(points); const lineMaterial = new THREE.LineBasicMaterial({ color: 0xffffff, linewidth: 2, transparent: true, depthTest: false, }); const line = new THREE.Line(lineGeometry, lineMaterial); line.translateZ(MAP_DEPTH + 0.001); return line; } /** * 绘制区域多边形 * @param {*} polygon 区域坐标点数组 * @returns 区域多边形 */ drawExtrudeMesh(polygon) { const shape = new THREE.Shape(); for (let i = 0; i < polygon.length; i++) { const [x, y] = projection(polygon[i]); if (i === 0) { shape.moveTo(x, -y); } shape.lineTo(x, -y); } const geometry = new THREE.ExtrudeGeometry(shape, { depth: MAP_DEPTH, bevelEnabled: false, bevelSegments: 1, bevelThickness: 0.1, }); return new THREE.Mesh(geometry, [ this.topFaceMaterial, this.sideMaterial, ]); } }